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Saturday, November 19 • 10:00 - 11:00
DES3) Introduction to Mise en Scène of Gameplay

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What is the mise-en-scene in a game? In movies it’s the way we use certain means to serve an intention; for instance relaying narrative, an emotion, or a message. In the case of film, the list of means varies but includes design aspects like set design, lighting, acting, and costumes. In this workshop, we will explore this list of means for game design.  We will particularly focus on signs and feedbacks as a core means to establish the gameplay vocabulary with the player.

avatar for Emmanuel Guardiola

Emmanuel Guardiola

An expert in game design methodologies, Emmanuel Guardiola is a veteran of video game industry (30 titles released for publishers and independent studios). A PhD in computer science, he drives research on player psychological profiling at the Cologne Game Lab.  His works are... Read More →

Saturday November 19, 2016 10:00 - 11:00 CET
Workshops Room B (attendance to workshops requires workshop ticket)

Attendees (7)