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Saturday, November 19 • 15:00 - 16:00
COM2) Starting Meetups That Make Games: Logistics of GameDev Practice Clubs

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Most developer meetups bring together game makers to network while discussing their outside projects. This works great for advanced developers but can have a high barrier to entry for newcomers or intermediate developers. There's another, different pattern that helps more people get started on teams: a practice club. Instead of being focused on external development efforts these organizations support internal games, with processes in place to pitch, develop, and release games created collectively by members.

Hundreds of practice games have been created by teams of beginning game developers in the Game Creation Society (est. 2004 at Carnegie Mellon), VGDev (est. 2010 at Georgia Tech), and Gamkedo Club (est. 2015, independent, members worldwide online). These teams range in size from 3-20, with each game's schedule between 1 to 5 months. Chris will break down the process and logistics he developed for these three game development practice clubs, as a set up to begin a group dialog and simulated exercise in addressing real challenges that arise in bringing these kinds of groups together.

At the end of the session attendees will be equipped to begin growing and leading developer practice communities of their own, or prepared to adapt new patterns to their existing clubs or practice collectives.


avatar for Chris DeLeon

Chris DeLeon

Chris has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 90,000 students have gone through his online courses, and he's done countless... Read More →

Saturday November 19, 2016 15:00 - 16:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

Attendees (3)