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Saturday, November 19 • 14:00 - 16:00
ART) Substance Live: texture like a Boss! Presented by Allegorithmic

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Making a visually compelling 3D game is hard. it can be even harder for an indie game studio with limited resources. With Software like Substance Designer & Substance Painter, you can develop a texturing pipeline that fits with your team size, your art direction, and the scope of your project. Discover the power of Substance and why 85% of the AAA industry is relying on it in production

Substance Painter : is a 3D painting software allowing you to texture, render and share your work. In this workshop we'll cover how you can use Substance Painter to create richer, better textures in less time. Topics will range from procedural effects, to smart materials and smart masks, as well as fast baking.

Speakers
avatar for Vincent Gault

Vincent Gault

Vincent Gault is a Technical Artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent has been assuming different Art Technical positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and the mobile game studio Social Point... Read More →


Saturday November 19, 2016 14:00 - 16:00 CET
Workshops Room B (attendance to workshops requires workshop ticket)

Attendees (3)