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Talk : french speaking [clear filter]
Friday, November 18
 

11:00

"Engage the Big Bad Wolf" - Stealthing Your Game's Social Impact
It's our responsibility as game devs to encourage cultural representation and social awareness. We assume you know the Why, but we'll discuss the How, the How Much, the How Far. The act of balancing the gameplay and the social impact of a game in a way that doesn't discourage those who need to hear your message the most was a central part of the design of our game A Normal Lost Phone.

Il est de notre responsabilité en tant que développeurs de jeux d'encourager la représentation culturelle et la sensibilisation sociale. Vous connaissez peut-être déjà le Pourquoi, mais nous allons discuter du Comment, du Combien, et du Jusqu'où. Trouver l'équilibre entre le gameplay et l'impact social d'un jeu, d'une manière qui ne décourage pas ceux qui ont le plus besoin d'entendre le message, était une question centrale dans la conception de notre jeu A Normal Lost Phone. 

Speakers
avatar for Diane Landais

Diane Landais

Co-founders of Accidental Queens, author of "A normal lost phone"
It's our responsibility as game devs to encourage cultural representation and social awareness. We assume you know the Why, but we'll discuss the How, the How Much, the How Far. The act of balancing the gameplay and the social impact of a game in a way that doesn't discourage those... Read More →
avatar for Elizabeth Maler

Elizabeth Maler

Co-founders of Accidental Queens, author of "A normal lost phone"
It's our responsibility as game devs to encourage cultural representation and social awareness. We assume you know the Why, but we'll discuss the How, the How Much, the How Far. The act of balancing the gameplay and the social impact of a game in a way that doesn't discourage those... Read More →


Friday November 18, 2016 11:00 - 11:30
Amphitheatre Prouvé (French speaking)

11:30

How to Bring Meaning to Entertaining Experiences
Explore the way of embedding elements into gaming from our real world issues, history and challenges. Through games like Valiant Hearts and Lost in Harmony, we share the different ways used to achieve that goal, the development method that was setup to keep a balance between entertainment and subject sensitization.

Speakers
avatar for Yoan Fanise

Yoan Fanise

Digixart Entertainment - CEO&Creative Director
Explore the way of embedding elements into gaming from our real world issues, history and challenges. Through games like Valiant Hearts and Lost in Harmony, we share the different ways used to achieve that goal, the development method that was setup to keep a balance between entertainment... Read More →


Friday November 18, 2016 11:30 - 12:00
Amphitheatre Prouvé (French speaking)

13:00

Escape the Rules : How to Design Escape Games and VR experiences
Alexis Moroz will draw on his experiences of the last 3 years where, as a freelance Game Designer, he worked on the creation of Escape Game and his VR experients with Innerspace. He will share the key stages in his creative process, his methods and his design documents.

Speakers
avatar for Alexis Moroz

Alexis Moroz

Professional Game Designer for the last 10 years (Ubisoft, Quantic Dream, Gameloft), | Alexis Moroz is one of the founding developers behind Escape Game in France. | Lead Designer for the first 4 rooms of the Prizoners franchise (Beaubourg), he also worked with a range of brands... Read More →


Friday November 18, 2016 13:00 - 13:45
Amphitheatre Prouvé (French speaking)

14:00

From Unemployment to Indie Success : A Journey of Ups and Downs
A few weeks after the release of Mother Russia Bleeds, we invite you to plunge into this exploration of the making of this game.
The independent developer - Frédéric Coispeau, will take you through the hesitant start of this creation until the moment of signing with illustrious publisher Devolver. You'll learn the highs and lows that marked his, and that of his team's, everyday life for more than 3 years. 

Speakers
avatar for Frédéric Coispeau

Frédéric Coispeau

Co founder of "Le Cartel" / Game designer on "Mother Russia Bleeds"
A few weeks after the release of Mother Russia Bleeds, we invite you to plunge into this exploration of the making of this game. | The independent developer - Frédéric Coispeau, will take you through the hesitant start of this creation until the moment of | signing with illustrious... Read More →


Friday November 18, 2016 14:00 - 14:45
Amphitheatre Prouvé (French speaking)

15:00

Put a Videogame Where It Is Not Supposed To Be
6 years ago, we started to show videogames where they were not supposed to be, which means a lot of places : art centers, libraries, music festivals and so on. It changed the nature of the videogames we made : it became installations with destructible or gigantic gamepads, videomapping, laser pointers. But showcasing your work in this kind of places offers another opportunity : you can create different versions of the same game. This talk will be focused on the relationship between creating artistic videogames and taking in consideration the properties of the space where you deploy them, and the effect it has on those spaces.

Speakers
avatar for One Life Remains

One Life Remains

The Parisian collective One Life Remains is exploring the properties of the video game medium since 2009. This work is a hybrid between experimental design and conceptual art. Its origin comes from a reflection on digital media and the connection between video games and artistic... Read More →


Friday November 18, 2016 15:00 - 16:00
Amphitheatre Prouvé (French speaking)

16:15

Post-Mortem of Aurion Legacy of the Kori-Odan

How to create the first 20 hours Action-RPG with live combats and a home made engine, build from nothing and in Africa? This talk will present an inspiring story on how passion for video game creation and a dream overwhelmed reality since Olivier was 13 year old.

Comment créer le 1er Action-RPG de 20h de durée de vie avec des combats en temps réel, un home-made engine, le tout en partant de rien et en Afrique ? Un exposé d’un parcours inspirant sur la passion de la création de jeu vidéo, mais aussi de rêve qui a battu la réalité depuis 13 ans.   

 


Speakers
OM

Olivier Madiba

Founder, game designer and programmer at KIRO'O GAMES (Cameroon)
Madiba Olivier est le fondateur et CEO de Kiro’o Games, le 1er studio professionnel de création de JV au Cameroun. Il est aussi le Game Designer/ Scénariste de Aurion l’Héritage des Kori-Odan, le 1er RPG d’African-Fantasy.  Il adore les chats et estime être Big Boss... Read More →


Friday November 18, 2016 16:15 - 17:00
Amphitheatre Prouvé (French speaking)
 
Saturday, November 19
 

11:00

Klondike Parade
Cue the music, release the confetti, bring out your colors, because the parade has arrived in Paris! At the sound of the trumpet, the Klondike people will take the stage in turns and present something dear to their heart

Speakers
avatar for Klondike (collective)

Klondike (collective)

Klondike is a ten people french art collective founded in 2012.
Klondike is a ten people art collective founded in 2012. Rather than create collectively it seeks to encourage the singularity of its members and to highlight their originality. Klondike is a space for those ten creators to build their own creative vision of games and interactive... Read More →


Saturday November 19, 2016 11:00 - 12:00
Amphitheatre Prouvé (French speaking)

14:00

Dreams to Reality, Which Game to Make Next?
With many ideas for great games, many of us indie developers are confronted with the difficult decision of choosing which one to make next. I will share how we decided to make the games we made at Game Bakers, what criteria were the most important for us, and some of what worked and what didn't for Furi and our other games on console and mobile.

Speakers
avatar for Audrey Leprince

Audrey Leprince

Co-founder and President of The Game Bakers
At The Game Bakers, Audrey Leprince is in charge of executive production. | She started in the industry as a game designer and producer for Quantic Dream and independent French studios, then spent 6 years in China where she was producer on several AAA console games for Ubisoft... Read More →


Saturday November 19, 2016 14:00 - 14:45
Amphitheatre Prouvé (French speaking)

15:00

Video Paper Games
Paper video games and hybrid games challenge traditional physical games and video games.
Etienne Mineur presents a number of Volumnique's prototype games as well as many others from other developers.

Speakers
avatar for Etienne Mineur

Etienne Mineur

Co-founder and Creative director of Volumique
Etienne Mineur is the Co-Founder and Creative Director of Volumique, a studio that invents new types of books, games and toys based on bringing together the physical with the electronic. He received his diploma from | ENSAD Paris in graphic design and became the Co-Founder and Artistic... Read More →


Saturday November 19, 2016 15:00 - 15:45
Amphitheatre Prouvé (French speaking)

16:00

Analog/Digital: Practices & Experiments
Analog & Digital games tend to collide and merge more and more, from the use of mobile platform to the actual rise of installation games and a new toy design movement. This panel will explore different practices and tackle some experiments from boardgames to digital playful installations. 
Analogique et numérique ne se sont jamais autant heurté que depuis la forte distribution des supports mobiles jusqu'au développement récent de jeux-installations et du nouveau courant de jouets connectés. Cette table ronde explorera différentes pratiques et expériences menées par ses invités, du jeux de plateau à l'interface customisée d'installations ludiques.

Speakers
avatar for Marion Bareil

Marion Bareil

Co – fondatrice / Directrice de création Tourmaline Studio
avatar for Antoine Bauza

Antoine Bauza

Auteur de jeux de société, dont "7 Wonders" ou "Pony express"
avatar for Rémy Sohier

Rémy Sohier

Digital artist at Alineaire collective
I create videogames installations at Alineaire collective (www.alineaire.com). My games explore embodiement and sensations during player’s experience. I wrote a doctorate thesis about experimental videogames and the critique of video game industry creation models. I’m also a teacher of game programming and assets creation at Paris 8 University... Read More →


Saturday November 19, 2016 16:00 - 17:00
Amphitheatre Prouvé (French speaking)