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Workshop: Developer Collectives & Communities [clear filter]
Saturday, November 19

10:00 CET

COM1) Let's Make the Ultimate Icebreaker
When we first started the Gamelier association, we were just a bunch of scientists thinking about how games could be great assets for developing and understanding our nerdy concepts. We had to work hard on being more diverse and welcoming to newcomers. Establishing a culture of inclusiveness is just plain tough, because we tend to form personal connections with those who resemble us, or those who we want to resemble. We’ve been building an interdisciplinary community of game creators, researchers, and educators. We’ve also been developing games to promote diversity and inclusion. In this workshop, we’re going to prototype ice breaker-like games that encourage inclusion through empathy, curiosity, and fun.

avatar for Jesse Himmelstein

Jesse Himmelstein

Jesse Himmelstein is the director of the CRI GameLab, and the coordinator the IncLudo project. Before working in games, he earned a PhD in robotics. He continued his research career in computer science and virtual reality in a business context, coordinating a number of EU projects... Read More →
avatar for Alexandre Vaugoux

Alexandre Vaugoux

Alexandre Vaugoux is GameLab Manager and former community and content manager for the CRI development team. After studying sociology and anthropology in Francois Rabelais University, Alexandre went to Vancouver as a visitor student in Simon Fraser University school of communication... Read More →

Saturday November 19, 2016 10:00 - 12:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

12:00 CET

COM1) Community Events Workshop by Copenhagen Game Collective
Learn about - and practice the logistical side of - how Copenhagen Game Collective puts on various kinds of events for local and visiting game developer community.


Copenhagen Game Collective

Individual members of CGC that will be present TBA

Saturday November 19, 2016 12:00 - 13:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

14:00 CET

COM2) Train Jam
What went into planning the train jam? Get to know the backstory, principles, challenges, and details for how you might organize or adapt similar events to bring more developers together with the aim of creating great work and new collaborative team ups.


Saturday November 19, 2016 14:00 - 15:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

15:00 CET

COM2) Starting Meetups That Make Games: Logistics of GameDev Practice Clubs
Most developer meetups bring together game makers to network while discussing their outside projects. This works great for advanced developers but can have a high barrier to entry for newcomers or intermediate developers. There's another, different pattern that helps more people get started on teams: a practice club. Instead of being focused on external development efforts these organizations support internal games, with processes in place to pitch, develop, and release games created collectively by members.

Hundreds of practice games have been created by teams of beginning game developers in the Game Creation Society (est. 2004 at Carnegie Mellon), VGDev (est. 2010 at Georgia Tech), and Gamkedo Club (est. 2015, independent, members worldwide online). These teams range in size from 3-20, with each game's schedule between 1 to 5 months. Chris will break down the process and logistics he developed for these three game development practice clubs, as a set up to begin a group dialog and simulated exercise in addressing real challenges that arise in bringing these kinds of groups together.

At the end of the session attendees will be equipped to begin growing and leading developer practice communities of their own, or prepared to adapt new patterns to their existing clubs or practice collectives.


avatar for Chris DeLeon

Chris DeLeon

Chris has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 90,000 students have gone through his online courses, and he's done countless... Read More →

Saturday November 19, 2016 15:00 - 16:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

16:00 CET

COM2) Game Collective Starter Kit
Are you thinking about starting a game collective? Have you just started one, or are you thinking of starting one up in your area? This workshop – or, shall we say, playshop – is a playful exploration of what your collective might be. We will introduce a model for thinking about collectives, and you will spend your time applying it to a an existing collective, or to your "dream" collective. This process will help you discover a raison d'être for a collective entity in your community, or develop a stronger identity for an already existing collective and that is unique to your place and people. You will take home a goodie bag which you can use to conduct this playshop with your own collective, or to kickstart a collective with your friends.

avatar for Raghav Bashyal

Raghav Bashyal

Stikkontakt is a fresh new game collective that has just hit the Copenhagen scene. We are a group of young gamemakers navigating the post-indie landscape while making games, finishing game school, working at studios, starting companies, and finding our way, together. www.stikkont... Read More →

Saturday November 19, 2016 16:00 - 17:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)