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Workshop: Indie Business [clear filter]
Friday, November 18

10:00 CET

BIZ1) Business Basics for Indie Game Developers
Simply making a game is not enough. For the game to reach many players - and to pay your bills! - attention must be paid to learning the business side of game making.

avatar for Rami Ismail

Rami Ismail

Rami Ismail is the Business & Development Guy at Vlambeer
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter. Rami Ismail is the Business & Development Guy at Vlambeer, a... Read More →

Friday November 18, 2016 10:00 - 12:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

12:00 CET

BIZ1) Microtalks: Spotting and Avoiding BizDev Mistakes

Whether you’re a designer navigating the rough waters of business for the first time or a seasoned veteran at striking a deal, learn from these devs as they share their failures and successes! Indie developers during this microtalk panel will cover topics ranging from working with other devs to put together a unique game bundle to making the most of conference showcasing opportunities.

avatar for Robyn Gray

Robyn Gray

Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and CCO of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences. Her projects have been featured at venues... Read More →

avatar for François Alliot

François Alliot

François Alliot is a game developer, he created the studio Nerial 3 years ago. Through Nerial,he has worked on 5 games : Singular (a bubble paper puzzle game), Magic Shot (aprocedurally generated French billiards game), Passengers (a migrant smugglersatire management), Devouring... Read More →
avatar for Thomas Bidaux

Thomas Bidaux

Thomas BIDAUX, a video game consultant during the day, is a crowd funding addict by night. He has been trying to keep his obsession under control by thorough fully researching the topic, from all angles, getting involve in the strategy and operations of many video games campaign as... Read More →
avatar for Cristian Diaconescu

Cristian Diaconescu

Cristi is the Creative Director at Sand Sailor Studio, based in Bucharest, Romania. The studio is currently working on the communist adventure-puzzle: Black The Fall. During this talk, Cristi will discuss about emotion driven game design, inspired by the world around us. Moving to... Read More →
avatar for Yannick Elahee

Yannick Elahee

Tavrox made an indie game called Lavapools. He then specialized in indie game marketing. He worked with indie studios such as Wild Factor and Plug In Digital. He's now in charge of the marketing for Double Kick Heroes.
avatar for Bartek Pieczonka

Bartek Pieczonka

Bartek Pieczonka - half of Lichthund a small game development team based in Warsaw, Poland responsible for the game Lichtspeer. Takes care of everything game related (except programming) with a  focus on art and design. Likes dogs and nuclear winters.

Friday November 18, 2016 12:00 - 13:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

14:00 CET

BIZ2) Virtual Office Workshop
Organizing a virtual office is no trivial task. In this session, we'll talk about the organization of Joju Games, a 10 year old virtual office studio. We'll discuss project management tools, communication strategies, and what kind of people fit best into a virtual office environment

avatar for Juan Gril

Juan Gril

Studio Manager, Joju Games
Joju Games Founder and Studio Manager Juan Gril has more than 18 years of experience developing casual games. Joju Games produces casual games for international clients including Dreamworks, MTV Networks, and Atari. Juan is Advisor for the Smartphone Summit at GDC, co-chair of the... Read More →

Friday November 18, 2016 14:00 - 16:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)

16:00 CET

BIZ2) Lessons We Learned From Running a Small Indie Studio for 7 Years and How to Apply Them to the Future
In this workshop we’ll discuss business challenges and drastically changing market conditions that independent game developers face by looking at the decisions we made during the last 7 years at our studio Spaces of Play. We’ll analyse the outcomes of these decisions and discuss which lessons will stay relevant in the future.

avatar for Andreas Zecher

Andreas Zecher

Andreas Zecher is part of Spaces of Play, the indie studio behind Spirits and Future Unfolding. He’s also running Promoter, a web service for game developers to track press mentions and distribute promo codes... Read More →

Friday November 18, 2016 16:00 - 17:00 CET
Workshops Room A (attendance to workshops requires workshop ticket)