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Workshop: Overcoming Technical Challenges [clear filter]
Friday, November 18
 

14:00

TEC) Custom Game Engine Microtalks

So you’re thinking about building your own engine? This microtalk panel of technical wizards emphasizes the varied experiences and design choices behind creating their own game engines.


Moderators
avatar for Robyn Gray

Robyn Gray

Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and CCO of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences. Her projects have been featured at venues... Read More →

Speakers
avatar for Milan Babuškov

Milan Babuškov

An IT engineer with 20 years of experience in various technologiesranging from Assembly, C, C++, SQL, databases, hosting websites withmillions of monthly hits, to programming PHP, Java, JavaScript,node.js and working daily across three different operating systems.Got back into making... Read More →
avatar for Madiba Guillaume Olivier

Madiba Guillaume Olivier

Madiba Olivier is the founder of Kiro’o Games the 1st video game studio in Central Africa. He is also the main designer of his studio homemade Engine (The Astral Engine) which served to create their Action RPG with dynamics fighting. There was a lot of challenges to create this... Read More →
avatar for Thierry Platon

Thierry Platon

Thierry created his first game, Ranx, in 1986 for Ubisoft before joining Infogrames as head project manager. In 2004, he co-founded BiP media studio (Viking Invasion 1 & 2, Tiny Token Empires), and finally took the head of game production on PC, mobiles and game consoles. Thierry... Read More →
avatar for Frédérick Raynal

Frédérick Raynal

Creator of several cult games that have sold millions of copies (Alone in The Dark, Little Big Adventure 1 & 2; etc.), Frederick is a seasoned designer and developer internationally recognized by industry and gamers. He has never stopped innovating, both in gameplay and in technologies... Read More →


15:00

TEC) Technology War Stories at Double Fine
We'll cover a series of topics about how we solved gameplay design challenges through technology, as well as how we applied technology to solve the needs of game features.

Speakers
avatar for Anna Kipnis

Anna Kipnis

Senior Gameplay Programmer at Double Fine
Anna Kipnis is a Senior Gameplay Programmer at Double Fine Productions, where she has worked since 2002. At Double Fine, she has contributed to various unreleased and top secret projects as well as Psychonauts (2005), Brütal Legend (2009), Costume Quest (2010), Once Upon a Monster... Read More →