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Workshop: Visual Art [clear filter]
Saturday, November 19
 

14:00

ART) Substance Live: texture like a Boss! Presented by Allegorithmic
Making a visually compelling 3D game is hard. it can be even harder for an indie game studio with limited resources. With Software like Substance Designer & Substance Painter, you can develop a texturing pipeline that fits with your team size, your art direction, and the scope of your project. Discover the power of Substance and why 85% of the AAA industry is relying on it in production

Substance Painter : is a 3D painting software allowing you to texture, render and share your work. In this workshop we'll cover how you can use Substance Painter to create richer, better textures in less time. Topics will range from procedural effects, to smart materials and smart masks, as well as fast baking.

Speakers
avatar for Vincent Gault

Vincent Gault

Vincent Gault is a Technical Artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent has been assuming different Art Technical positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and the mobile game studio Social Point... Read More →


16:00

ART) Art Better! A Game Art Critique for non-Artists and Artists

Whether you’re a Renaissance master or a programmer working with programmer art, this session is designed to help you work within your constraints to hone your aesthetics. Bring your game or portfolio to this session and work with these indie artists to polish up those visuals!


Moderators
avatar for Robyn Gray

Robyn Gray

Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and CCO of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences. Her projects have been featured at venues... Read More →

Speakers
avatar for Arnaud de Bock

Arnaud de Bock

Arnaud is a game designer,  graphic designer,  and artist based in London. He is also the PICO-8 Zine editor. He has been working as an independent game designer for 6 months on PikuNiku, an absurd puzzle-exploration game. @arnaud_debock
avatar for Alina Constantin

Alina Constantin

Filmmaker, artist and game designer at Tiny Red Camel, Alina is the creator behind an awarded animated environmental storyworld for films, games and performances called Shrug Island. She has experience from community organizing to as far as strawbale building. Having spent her life... Read More →
avatar for Claudia Molinari

Claudia Molinari

Claudia is a graphic artist, illustrator and art director with an odd knowledge of creativity and communication, developed throughout her studies in the UK and years working on design projects in Italy and China. Since 2013, she's been one half of game design duo We Are Müesli, focusing... Read More →
avatar for Alex Muttoni

Alex Muttoni

After my studies in art, I moved in Paris in 2008 to work as Art Director in different web/digital agencies.After 6 years, I quit my job to try to work in the video game industrie. I lanched my own indie game with two other dudes and we made MOTHER RUSSIA BLEEDS, an old fashion beat'em... Read More →
avatar for David Prinsmel

David Prinsmel

David Prinsmel is creative director at Happy Volcano. He is currently working on Winter, a narrative exploration game. Prinsmel draws on his roots in graphic design and his experience in user interface design. He has a soft spot for minimalistic designs that appeal and captivate through... Read More →
avatar for Clemens Scott

Clemens Scott

Clemens Scott is one of five co-founders of the Vienna based game studio Broken Rules. He is the studios' art compartment and currently works on their upcoming project "Old Man's Journey" as creative director and lead artist.Even though Clemens comes from the visual side of game development... Read More →