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Amphitheatre Fourastié (English speaking - translated) [clear filter]
Friday, November 18
 

10:00 CET

Keynote : Matt Nava
Creative Director and Co-Founder of Giant Squid, Matt Nava, was the Art Director at thatgamecompany, his artistic vision helped craft the award winning games Flower and Journey.

Speakers
avatar for Matt Nava

Matt Nava

Creative Director and Co-Founder of Giant Squid. Former Art Director at thatgamecompany (Flower and Journey).
Art Director of Flower and Journey. Creative Director at Giant Squid. Natural history/dinosaur enthusiast. I am interested in creating meaningful experiences through visual media.


Friday November 18, 2016 10:00 - 10:45 CET
Amphitheatre Fourastié (English speaking - translated)

11:00 CET

13:00 CET

Friends for Five Minutes: relationships and community in public play
Holly Gramazio is half of Matheson Marcault, a company that uses game design to engage people with places and ideas. Matheson Marcault runs Now Play This, a games festival at Somerset House in London, and makes research-based and site-specific games, recently including the Scientific Village Fete for New Scientist Live and One Easy Step as part of the King's College London Arts & Humanities Festival 2016.

Speakers
avatar for Holly Gramazio

Holly Gramazio

Half of Matheson Marcault
Holly Gramazio is half of Matheson Marcault, a company that uses game design to engage people with places and ideas. Matheson Marcault runs Now Play This, a games festival at Somerset House in London, and makes research-based and site-specific games, recently including the Scientific... Read More →


Friday November 18, 2016 13:00 - 13:45 CET
Amphitheatre Fourastié (English speaking - translated)

14:00 CET

A new manifesto for non-traditional game design
REJECTA is a manifesto against all the traditional forms and types of video games, offering instead a new set of practical policies for creating games that would appeal to those traditionally turned off by the medium.

These policies, rules, and aims involve the content, the design, the length, the controls, and the role of the player, they assess distribution models and they also present new ways to organize work in game creation.

The presentation will go through each point of the manifesto, explaining its importance, its purpose, and how to practically apply its theory to game creation. Examples and counterexamples of existing games that are relevant to the manifesto will be discussed.

Bio: Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as Escape From The Aliens in Outer Space, FOTONICA, MirrorMoon EP, and Wheels of Aurelia. His work has been on display at the Venice Biennale and the MCA in Chicago.

Speakers
avatar for Pietro Righi Riva

Pietro Righi Riva

Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as Escape From The Aliens in Outer Space, FOTONICA, MirrorMoon EP, and Wheels... Read More →


Friday November 18, 2016 14:00 - 14:45 CET
Amphitheatre Fourastié (English speaking - translated)

15:00 CET

Live playing: Niche (Philomena Schwab), Who Lurks (Fakhra AlMansouri), Move or Die (Nicolae Berbece)
Speakers
avatar for Fakhra AlMansouri

Fakhra AlMansouri

Founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE
Fakhra is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer science, business... Read More →
avatar for Nicolae Berbece

Nicolae Berbece

Designer and founded of "Those Awesome Guys"
Nicolae Berbece is an indie game developer from Romania and the designer of Move or Die, the friendship ruining party game. He founded his own company "Those Awesome Guys", where he teams up with developers from all over the world in order to create highly polished games. He is also... Read More →
avatar for Philomena Schwab

Philomena Schwab

Philomena Schwab is a game designer from Zurich, Switzerland. She enjoys working on game projects, taking on roles from art to programming to marketing. As a member of the gameZ and Swiss Game Developers Association, Philomena is helping the local game scene grow. She founded the... Read More →


Friday November 18, 2016 15:00 - 16:00 CET
Amphitheatre Fourastié (English speaking - translated)

16:15 CET

Veve Jaffa's Performance: 'Which Passover Plague Are You?'

"Directed by Veve Jaffa and starring none other than GОD himself, collaborative games performance, 'Which Passover Plague Are You?' will make an ethereal appearance to transform one lucky audience into a righteous vessel for holy vengeance.

✶ Indiecade is not responsible for any mortal harm caused by your divine transformation."


Speakers
avatar for Veve Jaffa

Veve Jaffa

Peardrum
Bioluminescent being making waves. Creative Director at Peardrum. Writer, Designer & Programmer. Proud biohacker.


Friday November 18, 2016 16:15 - 17:00 CET
Amphitheatre Fourastié (English speaking - translated)

17:15 CET

Keynote : Rami Ismail
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to realise that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, distribute(). Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

Speakers
avatar for Rami Ismail

Rami Ismail

Rami Ismail is the Business & Development Guy at Vlambeer
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter. Rami Ismail is the Business & Development Guy at Vlambeer, a... Read More →


Friday November 18, 2016 17:15 - 18:00 CET
Amphitheatre Fourastié (English speaking - translated)
 
Saturday, November 19
 

10:00 CET

Keynote : Luke Crane
A talk on the power of small/niche communities, specifically referencing Luke Crane's own work and developing the RPG community on Kickstarter.

Speakers
avatar for Luke Crane

Luke Crane

Head of Games at Kickstarter
I am the Head of Games at Kickstarter. I also design and publish RPGs and other games under my company, The Burning Wheel. I've designed and published 17 titles since 2002, won numerous orders, traveled the world and met the most amazing people. 


Saturday November 19, 2016 10:00 - 10:50 CET
Amphitheatre Fourastié (English speaking - translated)

11:00 CET

Gameplay programming challenges, the example of Double Fine
Anna Kipnis is a Senior Gameplay Programmer at Double Fine Productions, where she has worked since 2002. At Double Fine, she has contributed to various unreleased and top secret projects as well as Psychonauts (2005), Brütal Legend (2009), Costume Quest (2010), Once Upon a Monster (2011), The Cave (2012), Dear Leader (designed and led the prototype, 2014), Broken Age (2015), Headlander (2016), and currently working on Psychonauts 2. She is active in the indie game community and has collaborated with Santa Ragione on Final Candidation (2013) and the recent Wheels of Aurelia. She is also the founding organizer of Molyjam, a game jam inspired by Peter Molyneux and his fake Twitter account, @petermolydeux. Anna has served on the IGF technical jury, the Global Game Jam theme committee, and as an adviser for UCSC's MS Games & Playable Media program.

Speakers
avatar for Anna Kipnis

Anna Kipnis

Senior Gameplay Programmer at Double Fine
Anna Kipnis is a Senior Gameplay Programmer at Double Fine Productions, where she has worked since 2002. At Double Fine, she has contributed to various unreleased and top secret projects as well as Psychonauts (2005), Brütal Legend (2009), Costume Quest (2010), Once Upon a Monster... Read More →


Saturday November 19, 2016 11:00 - 11:30 CET
Amphitheatre Fourastié (English speaking - translated)

11:30 CET

Creating a great experience for players on the show floor

After showcasing my game "Move or Die" at over fifteen events worldwide in countries like the US, UK, Japan, Vienna, Germany, Romania, Denmark and more, I have compiled a list of the most important aspects of creating a great experience for players on the show floor. This talk is the distillation of my learnings, which can be summed up in three main points: Show floor presence, Player experience and Follow up. My aim is to demystify the process of showing games at events for new developers, and teach them how to sidestep the many common pitfalls.

I will go in-depth with a variety of things I have learned including visual identity, how to grab the player's attention, building an effective booth, how to talk about your game, the importance of spectators, play session times, showcasing as a source of motivation, the importance of networking and mixer parties, optimizing your game so it runs on its own, wired vs wireless controllers, how to handle sound, various ways of applying for conventions, documenting the experience, showcasing as a form of play testing, why flyers are horrible and why people should stop printing them, giveaways and what both you and the player takes away from the whole experience. 

I will also talk about common misconceptions such as "I can't possibly get accepted into big gaming events because I'm a small developer," "recovering exhibition costs by selling copies after events" and "you need a lot of money to exhibit at an event".

Finally, this talk will highlight the most important mistake new developers make when showing their games: Focusing on selling copies rather than networking. Developers showing at events should focus on networking, and realize that just being present at an event can lead to potential collaborations in the future, even without having a booth on the show floor.

 


Speakers
avatar for Nicolae Berbece

Nicolae Berbece

Designer and founded of "Those Awesome Guys"
Nicolae Berbece is an indie game developer from Romania and the designer of Move or Die, the friendship ruining party game. He founded his own company "Those Awesome Guys", where he teams up with developers from all over the world in order to create highly polished games. He is also... Read More →


Saturday November 19, 2016 11:30 - 12:00 CET
Amphitheatre Fourastié (English speaking - translated)

13:00 CET

Keynote : Michel Ancel
Michel Ancel is a game designer best known for creating the Rayman franchise, for which he was the lead designer for the first two games, and the recent Rayman Origins and its sequel Rayman Legends. He is also known for the cult hit video game Beyond Good & Evil and for the video game adaptation of Peter Jackson's King Kong. He is currently working on a sequel to Beyond Good & Evil with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience. In 2014, Michel Ancel revealed he had formed an independent games studio called Wild Sheep currently developing an open world pre-historic survival game called WiLD.

Speakers
avatar for Michel Ancel

Michel Ancel

Father of Rayman and Beyond Good & Evil, founder of Wild Sheep (WiLD)
Michel Ancel is a game designer best known for creating the Rayman franchise, for which he was the lead designer for the first two games, and the recent Rayman Origins and its sequel Rayman Legends. He is also known for the cult hit video game Beyond Good & Evil and for the video... Read More →


Saturday November 19, 2016 13:00 - 13:45 CET
Amphitheatre Fourastié (English speaking - translated)

14:00 CET

Unexpected Firsts: My Journey As UAE 1st Female Game Developer
Fakhra is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer science, business and game design. In June 2016, she was awarded Young Achiever in Video Game Development by FEMINA. Some of her titles include Hop Hop Away and Who Lurks that was voted top 50 games of 2016. Also, CSI: Hidden Crimes as part of her short time at Ubisoft studios. When she's not game developing, organizing game jams, or creating workshops to introduce students to game design, you can find her kayaking, bowling or on the hunt for a new caramel candy. Her next big goal is to develop games in space.

Speakers
avatar for Fakhra AlMansouri

Fakhra AlMansouri

Founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE
Fakhra is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer science, business... Read More →


Saturday November 19, 2016 14:00 - 14:30 CET
Amphitheatre Fourastié (English speaking - translated)

14:30 CET

How to build up a supportive community around your game
Countless games are created every day by independent game developers. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility. Building a community around your game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development. This talk in based upon the experience I made with our game „Niche - a genetics survival game“. Topics include exhibitions, crowdfunding, indiedev collectives and Steam Early Access.

Speakers
avatar for Philomena Schwab

Philomena Schwab

Philomena Schwab is a game designer from Zurich, Switzerland. She enjoys working on game projects, taking on roles from art to programming to marketing. As a member of the gameZ and Swiss Game Developers Association, Philomena is helping the local game scene grow. She founded the... Read More →


Saturday November 19, 2016 14:30 - 15:00 CET
Amphitheatre Fourastié (English speaking - translated)

15:15 CET

Live playing: Wheels of Aurelia (Pietro Righi Riva), Future Unfolding (Andreas Zecher), Headlander (Anna Kipnis)
Speakers
avatar for Anna Kipnis

Anna Kipnis

Senior Gameplay Programmer at Double Fine
Anna Kipnis is a Senior Gameplay Programmer at Double Fine Productions, where she has worked since 2002. At Double Fine, she has contributed to various unreleased and top secret projects as well as Psychonauts (2005), Brütal Legend (2009), Costume Quest (2010), Once Upon a Monster... Read More →
avatar for Pietro Righi Riva

Pietro Righi Riva

Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as Escape From The Aliens in Outer Space, FOTONICA, MirrorMoon EP, and Wheels... Read More →
avatar for Andreas Zecher

Andreas Zecher

Andreas Zecher is part of Spaces of Play, the indie studio behind Spirits and Future Unfolding. He’s also running Promoter, a web service for game developers to track press mentions and distribute promo codes... Read More →


Saturday November 19, 2016 15:15 - 16:00 CET
Amphitheatre Fourastié (English speaking - translated)

16:15 CET

Virtual Reality
Speakers
avatar for Horatiu Roman

Horatiu Roman

Horatiu Roman is a Romanian game developer and game jammer based in Copenhagen, Denmark. He is part of VRUnicorns where he is in charge of prototyping crazy VR games for the Vive. He likes jazz, coffee and happy people.


Saturday November 19, 2016 16:15 - 17:00 CET
Amphitheatre Fourastié (English speaking - translated)

17:15 CET

 
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