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IndieCade Europe 2016
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IndieCade Europe 2016
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Keynote
Talk : french speaking
Workshop: Developer Collectives & Communities
Workshop: Game Design
Workshop: Games Media
Workshop: Indie Business
Workshop: Narrative
Workshop: Overcoming Technical Challenges
Workshop: Virtual Reality
Workshop: Visual Art
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#1
Keynote : Michel Ancel
#2
Keynote : Rami Ismail
#3
Keynote : Adriel Wallick
#4
Keynote : Matt Nava
#5
Dreams to Reality, Which Game to Make Next?
#6
Gameplay programming challenges, the example of Double Fine
#7
Keynote : Luke Crane
#8
Analog/Digital: Practices & Experiments
#9
A new manifesto for non-traditional game design
#10
Video Paper Games
#11
Escape the Rules : How to Design Escape Games and VR experiences
#12
From Unemployment to Indie Success : A Journey of Ups and Downs
#13
Put a Videogame Where It Is Not Supposed To Be
#14
How to build up a supportive community around your game
#15
How to Bring Meaning to Entertaining Experiences
#16
Creating a great experience for players on the show floor
#17
Post-Mortem of Aurion Legacy of the Kori-Odan
#18
Live playing: Wheels of Aurelia (Pietro Righi Riva), Future Unfolding (Andreas Zecher), Headlander (Anna Kipnis)
#19
"Engage the Big Bad Wolf" - Stealthing Your Game's Social Impact
#20
A talk with Siobhan Reddy (Media Molecule)
#21
BIZ1) Business Basics for Indie Game Developers
#22
Friends for Five Minutes: relationships and community in public play
#23
Klondike Parade
#24
BIZ2) Lessons We Learned From Running a Small Indie Studio for 7 Years and How to Apply Them to the Future
#25
Veve Jaffa's Performance: 'Which Passover Plague Are You?'
#26
VR1) Discussion Panel: Realities of Virtual Reality Development
#27
Unexpected Firsts: My Journey As UAE 1st Female Game Developer
#28
BIZ1) Microtalks: Spotting and Avoiding BizDev Mistakes
#29
MED) Introduction to Games Media
#30
DES3) Introduction to Mise en Scène of Gameplay
#31
MED) Media Panel - How to get media to cover your game
#32
DES1) Analog Design Workshop
#33
DES2) Game Design Microtalks
#34
Live playing: Niche (Philomena Schwab), Who Lurks (Fakhra AlMansouri), Move or Die (Nicolae Berbece)
#35
TEC) Technology War Stories at Double Fine
#36
Virtual Reality
#37
DES2) Unexplored Countries: Discovering New Aesthetics in Game Design
#38
ART) Art Better! A Game Art Critique for non-Artists and Artists
#39
DES1) Burn the keyboard !
#40
COM1) Let's Make the Ultimate Icebreaker
#41
VR1) VR Workshop: Vive Jazz
#42
COM2) Game Collective Starter Kit
#43
ART) Substance Live: texture like a Boss! Presented by Allegorithmic
#44
COM2) Starting Meetups That Make Games: Logistics of GameDev Practice Clubs
#45
TEC) Custom Game Engine Microtalks
#46
DES3) Twine Writing Workshop
#47
COM2) Train Jam
#48
COM1) Community Events Workshop by Copenhagen Game Collective
#49
BIZ2) Virtual Office Workshop
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Keynote
Talk : french speaking
Workshop: Developer Collectives & Communities
Workshop: Game Design
Workshop: Games Media
Workshop: Indie Business
Workshop: Narrative
Workshop: Overcoming Technical Challenges
Workshop: Virtual Reality
Workshop: Visual Art
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Friday, Nov 18
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