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IndieCade Europe 2016
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IndieCade Europe 2016
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Keynote
Talk : french speaking
Workshop: Developer Collectives & Communities
Workshop: Game Design
Workshop: Games Media
Workshop: Indie Business
Workshop: Narrative
Workshop: Overcoming Technical Challenges
Workshop: Virtual Reality
Workshop: Visual Art
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Yannick (Tavrox) Elahee
Goblinz Studio
Marketing Manager
Toulouse
tavrox.com
Game Marketing Mercenary. Let's talk about indie games and their marketing or game design. Hire me to push your game's communication forward.
Friday
, November 18
10:00 CET
MED) Media Panel - How to get media to cover your game
Workshops Room C (attendance to workshops requires workshop ticket)
11:00 CET
"Engage the Big Bad Wolf" - Stealthing Your Game's Social Impact
Amphitheatre Prouvé (French speaking)
11:30 CET
How to Bring Meaning to Entertaining Experiences
Amphitheatre Prouvé (French speaking)
12:00 CET
BIZ1) Microtalks: Spotting and Avoiding BizDev Mistakes
Workshops Room A (attendance to workshops requires workshop ticket)
13:00 CET
Escape the Rules : How to Design Escape Games and VR experiences
Amphitheatre Prouvé (French speaking)
14:00 CET
From Unemployment to Indie Success : A Journey of Ups and Downs
Amphitheatre Prouvé (French speaking)
15:00 CET
Put a Videogame Where It Is Not Supposed To Be
Amphitheatre Prouvé (French speaking)
16:00 CET
DES2) Unexplored Countries: Discovering New Aesthetics in Game Design
Workshops Room B (attendance to workshops requires workshop ticket)
16:15 CET
Post-Mortem of Aurion Legacy of the Kori-Odan
Amphitheatre Prouvé (French speaking)
17:15 CET
Keynote : Rami Ismail
Amphitheatre Fourastié (English speaking - translated)
Saturday
, November 19
10:00 CET
Keynote : Luke Crane
Amphitheatre Fourastié (English speaking - translated)
VR1) VR Workshop: Vive Jazz
Workshops Room C (attendance to workshops requires workshop ticket)
11:00 CET
Gameplay programming challenges, the example of Double Fine
Amphitheatre Fourastié (English speaking - translated)
11:30 CET
Creating a great experience for players on the show floor
Amphitheatre Fourastié (English speaking - translated)
12:00 CET
COM1) Community Events Workshop by Copenhagen Game Collective
Workshops Room A (attendance to workshops requires workshop ticket)
13:00 CET
Keynote : Michel Ancel
Amphitheatre Fourastié (English speaking - translated)
14:00 CET
Dreams to Reality, Which Game to Make Next?
Amphitheatre Prouvé (French speaking)
14:30 CET
How to build up a supportive community around your game
Amphitheatre Fourastié (English speaking - translated)
15:15 CET
Live playing: Wheels of Aurelia (Pietro Righi Riva), Future Unfolding (Andreas Zecher), Headlander (Anna Kipnis)
Amphitheatre Fourastié (English speaking - translated)
16:00 CET
Analog/Digital: Practices & Experiments
Amphitheatre Prouvé (French speaking)
16:15 CET
Virtual Reality
Amphitheatre Fourastié (English speaking - translated)
17:15 CET
Keynote : Adriel Wallick
Amphitheatre Fourastié (English speaking - translated)
Timezone
IndieCade Europe 2016
Europe/Paris
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IndieCade Europe 2016
Nov 18
-
19, 2016
Friday
, November 18
Saturday
, November 19
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Paris, France
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Amphitheatre Fourastié (English speaking - translated)
Amphitheatre Prouvé (French speaking)
Workshops Room A (attendance to workshops requires workshop ticket)
Workshops Room B (attendance to workshops requires workshop ticket)
Workshops Room C (attendance to workshops requires workshop ticket)
Filter By Type
Keynote
Talk : french speaking
Workshop: Developer Collectives & Communities
Workshop: Game Design
Workshop: Games Media
Workshop: Indie Business
Workshop: Narrative
Workshop: Overcoming Technical Challenges
Workshop: Virtual Reality
Workshop: Visual Art
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